Gargamel is a very evil magician, trying to form a symphoric, a new creature called Knots. After forming that creature, the real Smurf can not give Gargamel what he wants, so the magician decides to kidnap Smurfette to force her to throw a mantra that will give the squirrels. After that, the Smurfs members tried with their human friends Patrick and Grace to rescue Smurfette from the evil magician and bring her back after her abduction.
Reluctant parents: you don't need to tell your kids that you won't love them if they like "The Smurfs 2." Instead, you can silently judge them until either you and/or they simply can't bear the thought of talking to each other.
Yay! The Smurfs are back - bigger, bolder and bluer than ever. It's fun fun fun, a more-than-worthy, hyper-energetic sequel to the fabulous first film...It's all wonderful fantasy nonsense, delivered fast and with plenty of self-consciously cheap laughs.
The Smurfs 2 panders to children, offering nothing more than a series of fart jokes and pratfalls, for the obvious purpose of cashing in on an already established fan base.
The trouble with this stunted sequel is that the doughy, blobby-hatted Smurfs are mostly window dressing for an abrasive slapstick bash built around a tiresome kidnap plot ...
The pacing is fine but the dialogue is trite. Older children and adults will also find the main plot and Smurf gibberish tedious, redeemed only by Azaria's performance and a sideplot involving Gargamel.
It would be too much to say that there's a good movie somewhere inside Smurfs 2 looking to get out. But it wouldn't be too much to say that sometimes, the movie we do have tries harder than we might expect.