Young Tantan and his snowman on a mission to search for a sunken ship led by Haddock's predecessor. That ship called Unicorn was then purchased and lost. Tantan begins his mission by preventing Sakharin from obtaining the treasure associated with the three manuscripts. Tantan and his snowman are traveling on an exciting voyage on an old cargo ship to Morocco to search for the lost ship and treasure and attack Sakharin who wanted to buy the ship and kill or kidnap Tantan. Tantan's mission seems very difficult but circumstances can help him.
A frenetic bonbon with an empty center, and a movie made without any perceivable audience outside of filmmakers besotted by their own innovative processes.
By no means a masterpiece, the full-length computer-generated animated film nevertheless has freed Spielberg from the shackles of conventional filmmaking and physical limitations.
The Adventures of Tintin comes at you in a whoosh, like a volcano full of creative ideas in full eruption... It hits home for the kid in all of us who wants to bust out and run free.
Spielberg has made his first foray into computer-generated 3D animation. He proves a natural with the form, his (virtual) camerawork dizzying but fluid, and never confusing.
There are so many variables moving so fast that it's a wonder Spielberg didn't have someone onboard from Princeton's department of Higher Math to help keep track. But his crack team here is enough.