In that story it seems that everything is very moving. That story began as the military experience deviated from the power of unlimited power, which could make things more complicated and ambiguous. In the end, that experience leaves a pilot with no choice but to fight through a world exploding to save his family and perhaps try to face many challenges in order to save the world from destruction.
The tiresome, desensitizing first-person-shooter aesthetics in Kill Switch (not to be confused with Steven Seagal's 2008 thriller) diminish what modest humanity Smit's movie musters.
The action level is never quite as high as it should be to justify the first-person view, and so it feels too often like we're watching somebody play an RPG, which is boring as Hell.
Through visual trickery and a jumbled chronology, the muddled film is structured as a puzzle about corporate greed, socioeconomic class and technological overreach that most moviegoers won't care enough to solve.